/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
*     * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*     * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

/*
* CodeGeneratorInstrumentation.py uses this file as a source to generate
* InspectorInstrumentationInl.h and InspectorInstrumentationImpl.cpp
*
* The code below is not a correct IDL but a mix of IDL and C++.
*
* The syntax for an instrumentation method is as follows:
*
*    [methodAttributes] returnValue methodName([paramAttr1] param1, [paramAttr2] param2, ...)
*
* Where:
*   methodAttributes - optional list of method attributes.
*       Attributes without "=" are the names of the agents to be invoked.
*           Examples: DOM, Page, Debugger.
*
*   paramAttr - optional attribute controlling the parameters handling (one attribute per parameter max).
*       Keep - pass first parameter (used to access the InstrumentingAgents instance) to agents.
*
*   returnValue: C++ return value. Only "void" and "bool" are supported.
*
*   methodName: C++ name for the public instrumentation method and agents methods.
*
*   paramList: C++ parameter list with optional names. Names will be deduced from types if omitted but you have to
*        specify explicit names for multiple parameters of the same type.
*
* Parameters with type PassRefPtr<T> are converted to raw pointers,
* so reference will not be passed or released until all agents are notified.
*/

interface InspectorInstrumentation {

#include "core/animation/Animation.h"
#include "core/dom/CharacterData.h"
#include "core/dom/PseudoElement.h"
#include "core/html/HTMLSlotElement.h"

class ConsoleMessage;
class ThreadableLoaderClient;
class WebSocketHandshakeRequest;
class WebSocketHandshakeResponse;
class WorkerInspectorProxy;
class XMLHttpRequest;

    [Page, Animation]
    void didClearDocumentOfWindowObject([Keep] LocalFrame*);

    [DOMDebugger]
    void willInsertDOMNode([Keep] Node* parent);

    [DOM, DOMDebugger]
    void didInsertDOMNode([Keep] Node*);

    [DOMDebugger, DOM]
    void willRemoveDOMNode([Keep] Node*);

    [DOMDebugger, DOM]
    void willModifyDOMAttr([Keep] Element*, const AtomicString& oldValue, const AtomicString& newValue);

    [DOM]
    void didModifyDOMAttr([Keep] Element*, const QualifiedName& name, const AtomicString& value);

    [DOM]
    void didRemoveDOMAttr([Keep] Element*, const QualifiedName& name);

    [DOM]
    void characterDataModified([Keep] CharacterData*);

    [DOM, DOMDebugger]
    void didInvalidateStyleAttr([Keep] Node*);

    [DOM]
    void didPerformElementShadowDistribution([Keep] Element*);

    [DOM]
    void didPerformSlotDistribution([Keep] HTMLSlotElement*);

    [CSS]
    void documentDetached([Keep] Document*);

    [CSS]
    void activeStyleSheetsUpdated([Keep] Document*);

    [CSS]
    void fontsUpdated(Document*);

    [CSS]
    void mediaQueryResultChanged(Document*);

    [DOM]
    void didPushShadowRoot([Keep] Element* host, ShadowRoot*);

    [DOM]
    void willPopShadowRoot([Keep] Element* host, ShadowRoot*);

    [DOMDebugger]
    void willSendXMLHttpOrFetchNetworkRequest(ExecutionContext*, const String& url);

    [DOMDebugger]
    void didFireWebGLError(Element*, const String& errorName);

    [DOMDebugger]
    void didFireWebGLWarning(Element*);

    [DOMDebugger]
    void didFireWebGLErrorOrWarning(Element*, const String& message);

    [Page]
    void didUpdateLayout(LocalFrame*);

    [Page]
    void didResizeMainFrame(LocalFrame*);

    [LayerTree]
    void didPaint(LocalFrame*, const GraphicsLayer*, GraphicsContext&, const LayoutRect&);

    [Network]
    void didScheduleStyleRecalculation([Keep] Document*);

    [Network]
    void applyUserAgentOverride(LocalFrame*, String* userAgent);

    [Network]
    void didBlockRequest([Keep] LocalFrame*, const ResourceRequest&, DocumentLoader*, const FetchInitiatorInfo&, ResourceRequestBlockedReason);

    [Network]
    void didChangeResourcePriority(LocalFrame*, unsigned long identifier, ResourceLoadPriority loadPriority);

    [Network]
    void willSendRequest([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, ResourceRequest&, const ResourceResponse& redirectResponse, const FetchInitiatorInfo&);

    [Network]
    void markResourceAsCached(LocalFrame*, unsigned long identifier);

    [Network]
    void didReceiveResourceResponse([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, const ResourceResponse&, Resource*);

    [Network]
    void didReceiveData([Keep] LocalFrame*, unsigned long identifier, const char* data, int dataLength, int encodedDataLength);

    [Network]
    void didFinishLoading(LocalFrame* frame, unsigned long identifier, double finishTime, int64_t encodedDataLength);

    [Network]
    void didReceiveCORSRedirectResponse([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, const ResourceResponse&, Resource*);

    [Network]
    void didFailLoading(LocalFrame* frame, unsigned long identifier, const ResourceError&);

    [Network]
    void documentThreadableLoaderStartedLoadingForClient(ExecutionContext*, unsigned long identifier, ThreadableLoaderClient* client);

    [Network]
    void documentThreadableLoaderFailedToStartLoadingForClient(ExecutionContext*, ThreadableLoaderClient* client);

    [Network]
    void willSendEventSourceRequest(ExecutionContext*, ThreadableLoaderClient* eventSource);

    [Network]
    void willDispatchEventSourceEvent(ExecutionContext*, ThreadableLoaderClient* eventSource, const AtomicString& eventName, const AtomicString& eventId, const String& data);

    [Network]
    void didFinishEventSourceRequest(ExecutionContext*, ThreadableLoaderClient* eventSource);

    [Network]
    void willLoadXHR(ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const KURL& url, bool async, PassRefPtr<EncodedFormData>, const HTTPHeaderMap& headers, bool includeCredentials);

    [Network]
    void didFailXHRLoading([Keep] ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const String& url);

    [Network]
    void didFinishXHRLoading([Keep] ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const String& url);

    [Network]
    void willStartFetch(ExecutionContext*, ThreadableLoaderClient*);

    [Network]
    void didFailFetch(ExecutionContext*, ThreadableLoaderClient*);

    [Network]
    void didFinishFetch([Keep] ExecutionContext*, ThreadableLoaderClient*, const AtomicString& method, const String& url);

    [Network]
    void scriptImported(ExecutionContext*, unsigned long identifier, const String& sourceString);

    [DOMDebugger]
    void scriptExecutionBlockedByCSP(ExecutionContext*, const String& directiveText);

    [Network]
    void didReceiveScriptResponse(ExecutionContext*, unsigned long identifier);

    [DOM, Page]
    void domContentLoadedEventFired([Keep] LocalFrame*);

    [Page]
    void loadEventFired([Keep] LocalFrame*);

    [Page]
    void frameAttachedToParent([Keep] LocalFrame*);

    [Page]
    void frameDetachedFromParent([Keep] LocalFrame*);

    [Network, DOM, Page]
    void didCommitLoad([Keep] LocalFrame*, DocumentLoader*);

    [DOM]
    void frameDocumentUpdated([Keep] LocalFrame*);

    [Page, Tracing]
    void frameStartedLoading([Keep] LocalFrame*);

    [Page, Tracing]
    void frameStoppedLoading([Keep] LocalFrame*);

    [Page, Network]
    void frameScheduledNavigation([Keep] LocalFrame*, double delay);

    [Page, Network]
    void frameClearedScheduledNavigation([Keep] LocalFrame*);

    [Worker]
    void didStartWorker(ExecutionContext*, WorkerInspectorProxy* proxy, bool waitingForDebugger);

    [Worker]
    void workerTerminated(ExecutionContext*, WorkerInspectorProxy* proxy);

    [Network]
    void didCreateWebSocket([Keep] Document*, unsigned long identifier, const KURL& requestURL, const String& protocol);

    [Network]
    void willSendWebSocketHandshakeRequest([Keep] Document*, unsigned long identifier, const WebSocketHandshakeRequest* request);

    [Network]
    void didReceiveWebSocketHandshakeResponse([Keep] Document*, unsigned long identifier, const WebSocketHandshakeRequest* request, const WebSocketHandshakeResponse* response);

    [Network]
    void didCloseWebSocket([Keep] Document*, unsigned long identifier);

    [Network]
    void didReceiveWebSocketFrame(Document*, unsigned long identifier, int opCode, bool masked, const char* payload, size_t payloadLength);

    [Network]
    void didSendWebSocketFrame(Document*, unsigned long identifier, int opCode, bool masked, const char* payload, size_t payloadLength);

    [Network]
    void didReceiveWebSocketFrameError(Document*, unsigned long identifier, const String& errorMessage);

    [ApplicationCache]
    void networkStateChanged([Keep] LocalFrame*, bool online);

    [ApplicationCache]
    void updateApplicationCacheStatus([Keep] LocalFrame*);

    [LayerTree]
    void layerTreeDidChange(LocalFrame*);

    [DOM]
    void pseudoElementCreated([Keep] PseudoElement*);

    [DOM]
    void pseudoElementDestroyed([Keep] PseudoElement*);

    [Animation]
    void didCreateAnimation(Document*, unsigned);

    [Animation]
    void animationPlayStateChanged(Document*, Animation*, Animation::AnimationPlayState oldPlayState, Animation::AnimationPlayState newPlayState);

    [Page]
    void windowCreated(LocalFrame* opener, LocalFrame* created);

    [Log]
    void consoleMessageAdded(ExecutionContext*, ConsoleMessage*);

    [Network]
    void willRecalculateStyle([Keep] Document*);

    [Page, Network]
    void didRecalculateStyle(Document*);

    [Page]
    void willRunJavaScriptDialog(LocalFrame* frame, const String& message, ChromeClient::DialogType dialogType);

    [Page]
    void didRunJavaScriptDialog(LocalFrame* frame, bool result);
}

interface InspectorOverrides {
    [CSS]
    bool forcePseudoState([Keep] Element* element, CSSSelector::PseudoType pseudoState);

    [Worker]
    bool shouldWaitForDebuggerOnWorkerStart(ExecutionContext* context);

    [Network]
    bool shouldForceCORSPreflight(Document*);

    [Network]
    bool shouldBlockRequest(LocalFrame*, const ResourceRequest&);
}
