// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef FakeGraphicsLayer_h
#define FakeGraphicsLayer_h

namespace blink {

// A simple GraphicsLayer implementation suitable for use in unit tests.
class FakeGraphicsLayer : public GraphicsLayer {
 public:
  explicit FakeGraphicsLayer(GraphicsLayerClient* client)
      : GraphicsLayer(client) {}
};

}  // namespace blink

#endif  // FakeGraphicsLayer_h
