;; Liquid War 6 is a unique multiplayer wargame.
;; Copyright (C)  2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014  Christian Mauduit <ufoot@ufoot.org>
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program.  If not, see <http://www.gnu.org/licenses/>.
;;
;;
;; Liquid War 6 homepage : http://www.gnu.org/software/liquidwar6/
;; Contact author	 : ufoot@ufoot.org

(load "load.scm") ; load this to catch error in make dist
(lw6-load) ; will load all includes but main, trap syntax errors at least

(define lw6-test-node-b-basic
  (lambda ()
    (begin
      (lw6-log-notice "todo...")
      #t
      )))

(c-lw6-set-ret #f) ;; reset this to "failed" so that it has the right value is script is interrupted
(c-lw6-set-ret (and
		(lw6-test-run lw6-test-node-b-basic)
		))
