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### 4.10 Map parameters

#### 4.10.1 chosen-map

Command-line option: `--chosen-map=<value>`
Environment variable: `LW6_CHOSEN_MAP`
XML key: `chosen-map`

  Type: string

  Default value: subflower

  The last map chosen by the player, locally. This is the map which will be used for a quick-start game, a local game, or a game started as a server.

#### 4.10.2 force

Command-line option: `--force=<value>`
Environment variable: `LW6_FORCE`
XML key: `force`

  Type: string

  Default value: respawn-team,color-conflict-mode

  A comma separated list of options which should be ignored when reading map XML files. For instance, if this contains ’rounds-per-sec,moves-per-round’ then whatever values were defined for this in ’rules.xml’, then game will ignore them and use the user’s values, stored in ’config.xml’, running the game at the requested speed. This ultimately allows the player to control everything despite the values set by the map designer.

#### 4.10.3 use-cursor-texture

Command-line option: `--use-cursor-texture=<value>`
Environment variable: `LW6_USE_CURSOR_TEXTURE`
XML key: `use-cursor-texture`

  Type: boolean

  Default value: true

  Defines wether the cursor textures should be used. If unset, then the default builtin cursor texture will be used instead of the map specific one.

#### 4.10.4 use-hints-xml

Command-line option: `--use-hints-xml=<value>`
Environment variable: `LW6_USE_HINTS_XML`
XML key: `use-hints-xml`

  Type: boolean

  Default value: true

  If set, then hints will be picked up from the map defined hints.xml, if it exists. This is the default.

#### 4.10.5 use-music-file

Command-line option: `--use-music-file=<value>`
Environment variable: `LW6_USE_MUSIC_FILE`
XML key: `use-music-file`

  Type: boolean

  Default value: true

  If set, then the program will use the ’music-file’ attribute to choose the music to play. If unset, then a random builtin music will be picked up, regardless of what is specified in ’music-file’.

#### 4.10.6 use-rules-xml

Command-line option: `--use-rules-xml=<value>`
Environment variable: `LW6_USE_RULES_XML`
XML key: `use-rules-xml`

  Type: boolean

  Default value: true

  If set, then rules will be picked up from the map defined rules.xml, if it exists. This is the default. Use force-time and force-size to override this and use user-defined values anyway.

#### 4.10.7 use-style-xml

Command-line option: `--use-style-xml=<value>`
Environment variable: `LW6_USE_STYLE_XML`
XML key: `use-style-xml`

  Type: boolean

  Default value: true

  If set, then style will be picked up from the map defined style.xml, if it exists. This is the default. Use force-time and force-background to override this and use user-defined values anyway.

#### 4.10.8 use-teams-xml

Command-line option: `--use-teams-xml=<value>`
Environment variable: `LW6_USE_TEAMS_XML`
XML key: `use-teams-xml`

  Type: boolean

  Default value: true

  If set, then teams will be picked up from the map defined teams.xml, if it exists. This is the default. Use force-time and force-background to override this and use user-defined values anyway.

#### 4.10.9 use-texture

Command-line option: `--use-texture=<value>`
Environment variable: `LW6_USE_TEXTURE`
XML key: `use-texture`

  Type: boolean

  Default value: true

  Defines wether the map texture should be used. Of course if there’s no map texture, the texture... won’t be used. But if there is one, this parameter will force the game to ignore it and play with solid colors. This probably won’t look as nice as the textured map in most cases, but some players might find it more readable and confortable to play when throwing eye candy away.

Next: Map rules.xml, Previous: Network options, Up: Reference [Contents][Index]